Small City: Ùzyíhvàgshíhj Gíhm

Ùzyíhvàgshíhj Gíhm

Ùzyíhvàgshíhj Gíhm
Example Tauran architecture.
StateTetburland
ProvenceKririsi̊mù Region
RegionIfgǐ Kǐgiytip Woodlands
Founded1265
Community LeaderLord Tshèdo
Area14 km2 (5 mi2)
Average Yearly Temp29°C (84°F)
Average Elevation4456 m (14619 ft)
Average Yearly Precipitation143 cm/y (56 in/y)
Population3344
Population Density238 people per km2 (668 people per mi2)
Town AuraEnchantment
Naming
Native nameÙzyíhvàgshíhj Gíhm
Pronunciation/ˈʊzjɪ̞/ /ˈvəgʃɪ̞j/
Direct Translation[report] [flavor]
Translation[Not Yet Translated]

Ùzyíhvàgshíhj Gíhm (/ˈʊzjɪ̞/ /ˈvəgʃɪ̞j/ [report] [flavor]) is a subtropical Small City located in the Kririsi̊mù Region of the Tetburland.

The name Ùzyíhvàgshíhj Gíhm is derived from the Sylvin language, as Ùzyíhvàgshíhj Gíhm was founded by Tshèdo, who was culturaly Tauran.

Climate

Ùzyíhvàgshíhj Gíhm has a yearly average temperature of 29°C (84°F), with its average temperature during the summer being a hot 32°C (89°F) and its average temperature during the winter being a warm 26°C (78°F). Ùzyíhvàgshíhj Gíhm receives an average of 143 cm/y (56 in/y) of precipitation, most of which comes in the form of rain during the spring. Ùzyíhvàgshíhj Gíhm covers an area of nearly 14 km2 (5 mi2), and an average elevation of 4456 m (14619 ft) above sea level.

Overview

Ùzyíhvàgshíhj Gíhm was founded durring the late 14th century in winter of the year 1265, by Tshèdo. The establishment of Ùzyíhvàgshíhj Gíhm suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.

Ùzyíhvàgshíhj Gíhm was built using the conventions of Tauran durring the late 14th century. Naturaly, all settlmentss have their own look to them, and Ùzyíhvàgshíhj Gíhm is no diffrent. The city's buildings feature plaster covered brickwork used to form structures with an emphasis on symmetry, proportion, geometry and the regularity of parts. Orderly arrangements of columns, pilasters and lintels, as well as the use of semicircular arches, hemispherical domes, niches and aediculae can be found everywhere such that only size of building and yard can be used to measure the general prosparity of a given building's owners due to a general wealthy feeling the style gives off.

Ùzyíhvàgshíhj Gíhm is buildings are arranged arrounded a highly ordered system of broad paverstone streets which form triangular paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The city is the proud owner of a properly designed set of renforced walls made from mighty querried stone blocks. Their construction and material choices would make a dwarf weap with joy, for each and every part of the elaborate fortifications are purly functional and robust well byond reason. Even nonexperts can tell the walls are an excelent defencive structure. Unfortuantly, these exceptionaly well made fortifications are in extreem disrepair, so much so that one cannot tell if they are decaying from a lack of mantance or damage incured.

Ùzyíhvàgshíhj Gíhm has the unmistakable air of a city on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. Whatever industry once fueled Ùzyíhvàgshíhj Gíhm ’s existence has dried up and the city is drifting down the stream of history as it dries up. On top of this is an unmistakable feeling that Ùzyíhvàgshíhj Gíhm is in this condition because there is something terribly wrong with the city. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scuttling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s all of those things together, or perhaps it's the way these elements combine which makes you worry someone might stab you in a dark ally for your boots. It’s not filthy, or dark, but the smiles seem strained, the locals seem to glare daggers in eachothers backs a little too much, and everyone is armed at all times. You may want to keep an eye on your valuables, and make sure you don’t wind up in any position of power. Regardless, you do not feel it would be wise to remain in Ùzyíhvàgshíhj Gíhm long.

Civic Infrastructure

Ùzyíhvàgshíhj Gíhm has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Ùzyíhvàgshíhj Gíhm has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Ùzyíhvàgshíhj Gíhm. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Ùzyíhvàgshíhj Gíhm's parks.

Ùzyíhvàgshíhj Gíhm has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Ùzyíhvàgshíhj Gíhm.

Ùzyíhvàgshíhj Gíhm has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Ùzyíhvàgshíhj Gíhm has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Ùzyíhvàgshíhj Gíhm has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Ùzyíhvàgshíhj Gíhm has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ùzyíhvàgshíhj Gíhm has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Ùzyíhvàgshíhj Gíhm's public wards, blessings, and other arcane systems.

Ùzyíhvàgshíhj Gíhm possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Ùzyíhvàgshíhj Gíhm has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Ùzyíhvàgshíhj Gíhm's natural decorations nor waterways.

Ùzyíhvàgshíhj Gíhm has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Ùzyíhvàgshíhj Gíhm has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Ùzyíhvàgshíhj Gíhm has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

The locals are in a state of despair and dull apathy. They've lost the things that used to give them pride and hope, with the best among them carrying on out of habitual duty and the worst giving ready hands to shameful deeds and ignoble acts. No one really believes the future can be better, and most seek only to satisfy immediate appetites.

Ùzyíhvàgshíhj Gíhm's garrison was built using a different architectural style from the rest of the town. The style used which employed abundant symbolic geometry, using pure forms such as the circle and square, and plans are based on often symmetrical layouts featuring rectangular courtyards and halls. These structures were is decorated with carved stone or stucco reliefs and made use of colorful stone mosaics..

The Crawling Hand near Ùzyíhvàgshíhj Gíhm are known to be almost tame, such that they can be put to domestic use.

Ùzyíhvàgshíhj Gíhm's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves performance art to channel Abjuration energies of tier 2 via oath swearing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 6
  • Farmers: 10
  • Farm Laborer: 15
  • Hunters: 11
  • Milk Maids: 9
  • Ranchers: 4
  • Ranch Hands: 9
  • Shepherds: 8
    • Farmland: 13476 m2
    • Cattle and Similar Creatures: 836
    • Poultry: 10032
    • Swine: 668
    • Sheep: 33
    • Goats: 6
    • Horses, Mounts, and Beasts of Burden: 334

Craftsmen

  • Arms and Toolmakers: 7
  • Blacksmiths: 7
  • Bookbinders: 4
  • Buckle-makers: 4
  • Cabinetmakers: 8
  • Candlemakers: 12
  • Carpenters: 12
  • Clothmakers: 9
  • Coach and Harness Makers: 3
  • Coopers: 8
  • Copper, Brass, Tin, Zinc, and Lead Workers: 4
  • Copyists: 3
  • Cutlers: 2
  • Fabricworkers: 7
  • Farrier: 21
  • Furriers: 2
  • Glassworkers: 10
  • Gunsmiths: 7
  • Harness-Makers: 3
  • Hatters: 6
  • Hosiery Workers: 2
  • Jewelers: 3
  • Leatherwrights: 8
  • Locksmiths: 3
  • Matchstick makers: 5
  • Musical Instrument Makers: 4
  • Painters, Structures and Fixtures: 4
  • Paper Workers: 4
  • Plasterers: 4
  • Pursemakers: 5
  • Roofers: 3
  • Ropemakers: 3
  • Rugmakers: 3
  • Saddlers: 6
  • Scabbardmakers: 7
  • Scalemakers: 3
  • Scientific, Surgical, and Optical Instrument Makers: 2
  • Sculptors, Structures and Fixtures: 3
  • Shoemakers: 3
  • Soap and Tallow Workers: 12
  • Tailors: 20
  • Tanners: 4
  • Upholsterers: 4
  • Watchmakers: 4
  • Weavers: 9
  • Whitesmiths: 2

Merchants

  • Adventuring Goods Retellers: 2
  • Arcana Sellers: 2
  • Beer-Sellers: 4
  • Booksellers: 4
  • Butchers: 8
  • Chandlers: 8
  • Chicken Butchers: 9
  • Entrepreneurs: 3
  • Fine Clothiers: 8
  • Fishmongers: 8
  • Florists: 2
  • Potion Sellers: 5
  • Resellers: 13
  • Spice Merchants: 4
  • Wine-sellers: 6
  • Wheelwright: 5
  • Woodsellers: 3

Service workers

  • Bakers: 18
  • Barbers: 14
  • Coachmen: 4
  • Cooks: 13
  • Doctors: 6
  • Gamekeepers: 5
  • Grooms: 2
  • Hairdressers: 10
  • Healers: 9
  • Housekeepers: 9
  • Housemaids: 17
  • House Stewards: 9
  • Inns: 3
  • Laundry maids: 6
  • Maidservants: 11
  • Nursery Maids: 6
  • Pastrycooks: 11
  • Restaurateur: 15
  • Tavern Keepers: 13

Specialized Laborer

  • Ashworkers: 4
  • Bleachers: 3
  • Chemical Workers: 1
  • Coal Heavers: 7
  • In-Town Couriers: 7
  • Long Haul Couriers: 7
  • Dockyard Workers: 6
  • Gas Workers: 1
  • Hay Merchants: 2
  • Leech Collectors: 8
  • Millers: 7
  • Miners: 7
  • Oilmen and Polishers: 5
  • Postmen: 7
  • Pure Finder: 4
  • Skinners: 10
  • Sugar Refiners: 1
  • Tosher: 5
  • Warehousemen: 11
  • Watercarriers: 7
  • Watermen, Bargemen, etc.: 10

Skilled Laborers

  • Accountants: 4
  • Alchemist: 4
  • Clerk: 7
  • Dentists: 3
  • Educators: 8
  • Engineers: 4
  • Gardeners: 3
  • Mages: 2
  • Plumbers: 3
  • Pharmacist: 4
  • Professors: 1
  • Scientists: 2
  • Wizards: 1

Civil Servants

  • Adventurers: 3
  • Bankers: 4
  • Civil Clerks: 7
  • Civic Iudex: 3
  • Consultants: 2
  • Exorcist: 7
  • Fixers: 4
  • Kami Clerk: 6
  • Landlords: 7
  • Lawyers: 4
  • Legend Keepers: 5
  • Militia Officers: 25
  • Monks, Monastic: 10
  • Monks, Civic: 11
  • Historian, Oral: 7
  • Historian, Textual: 3
  • Policemen, Sheriffs, etc.: 7
  • Priests: 13
  • Rangers: 4
  • Rat Catchers: 5
  • Scholars: 5
  • Spiritualist: 6
  • Slayers: 1
  • Storytellers: 12
  • Military Officers: 11

Cottage Industries

  • Brewers: 11
  • Comfort Services: 11
  • Enchanters: 3
  • Herbalists: 3
  • Jaminators: 13
  • Needleworkers: 11
  • Potters: 6
  • Preserve Makers: 9
  • Quilters: 4
  • Seamsters: 16
  • Spinners: 10
  • Tinker: 3
  • Weaver: 9

Artists

  • Actors: 3
  • Architects: 1
  • Bards: 5
  • Costumers: 2
  • Dancers: 4
  • Drafters: 2
  • Engravers: 2
  • Fine Furniture Carpenters: 1
  • Glaziers: 3
  • Inlayers: 3
  • Musicians: 9
  • Painters, Art: 1
  • Playwrights: 3
  • Sculptors, Art: 2
  • Wood Carvers: 11
  • Writers: 10

Produce Industries

  • Butter Churners: 9
  • Canners: 10
  • Cheesmakers: 11
  • Ice Merchants: 1
  • Millers: 6
  • Picklers: 5
  • Smokers: 4
  • Stockmakers: 3
  • Tobacconists: 4
  • Tallowmakers: 7

1179 of Ùzyíhvàgshíhj Gíhm's population work within a Foundational Occupation.

1898 of Ùzyíhvàgshíhj Gíhm's population do not work in a formal occupation, but do contribute to the local economy. 267 (8%) are noncontributers.

Points of Interest

Ùzyíhvàgshíhj Gíhm has a substantial mill pond located a short distance from town.

POI

History

In time immemorial, reportedly some time during the late 2nd century the Kami spared the town from an attack. One of Ùzyíhvàgshíhj Gíhm's local festivals commemorates this miracle.

History